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Greetings, dear comrades of the Soviet Republic and fans of our game from around the globe! Ah, the winds of change are blowing! Just like our memories of the Soviet era's iconic designs and ways of life, our game is continuously evolving.

Remember when we started with just a few types of residential buildings? Well, we've come a long way! Now, it's time for a little sprucing up. We're refreshing the visuals of our older residential buildings to blend in seamlessly with our latest graphical and gameplay updates. Oh, and don't worry—our Cathedrals are next on the list for a graphical makeover!

Now, let's roll out the red carpet for some new neighbours! A massive thank-you to comrades Billman007 and Shotkey. Select buildings from their awesome "Type 95" residential designs will be part of our in-game collection.

They've fine-tuned their original mods for a perfect fit within the game, although not all variants will make the cut into the official lineup

Don't think we forgot about the "Type LG-600A" buildings—better known as "Brezhnevka." They're also joining the neighbourhood, and trust us, they are both high-quality and stunning to look at!

Now, let's get to the specifics. We're revising both the cost and the quality of living for all residential buildings. The new pricing structure aligns with what you're getting—early-game brick buildings will cost a bit more per apartment, while larger prefab options offer a more cost-effective living space per flat.


We're also getting real about building sizes. Some buildings will now house fewer flats due to their smaller footprint, while others, with more floors and space, will offer more living spaces. It's all about achieving a more realistic and balanced game environment!


Here's something you should know we're phasing out some older models, especially those we acquired from Turbosquid that didn't quite fit the bill. If you've already built them in your game, don't worry—they'll stay put until you decide to bring in the wrecking ball. However, these models will no longer be available for new construction from the build menu.


We know this update might not be the fireworks show you hoped for, but it's the little things that count! These changes will streamline your in-game planning and improve the lives of your virtual citizens. And let's face it, who doesn't want their Republics to look more fabulous?


And that's the news for today! Keep on enjoying life and stay tuned for more updates down the line. A big thank you for your continued support and feedback; it helps us make the game better every day.


Thank you for your support,

3Division Team

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Greetings, Comrades of the Soviet Republic and fans of our game! As the seasons change, we all know the struggles of shorter days and longer nights. While nighttime has its own charm, it also comes with challenges, much like in our game.

The darker nights in our simulation have created visibility issues. While realistic, we understand that gameplay should also be enjoyable. That's why we've decided to lighten the nights a bit. This change will especially help YouTubers, making it easier to showcase their in-game experiences.

Today, we’re focusing on Quality of Life improvements. New icons will now show when buildings or constructions are turned off. A red 'X' will appear near the icon, making it clear that the structure is inactive. This will save you from scratching your head, wondering why something isn't working.

We're also introducing a visual cue for items marked for demolition. This red mottled highlight will make it easy to spot what you're about to tear down, reducing the chances of accidental demolitions.

In addition, we’ve added new alerts for waste management. These notifications will help you find issues at container stands and waste dumps much quicker.

For those who use construction offices, you'll be pleased to know we've added an option to disable auto-search before placing the office. This will give you greater control over what gets built and when.

For path planning, we’ve introduced a new tool to help you consolidate fragmented paths into longer, continuous sections. This will be particularly helpful for organizing underground pathway tunnels.

We're not stopping there. We're also looking into improving Construction Office (CO) efficiency. Specifically, we aim to fine-tune how COs allocate workforce to various sites, ensuring a more logical distribution of labour.


We want to extend a special thank you to our CZ/SK community and, in particular, Jan Mitiska. Their role wasn't just to offer suggestions but to serve as curators of ideas, collecting valuable input from various players and presenting them to us in an organized manner. This collective effort has been immensely helpful, and it's a model we would love to see replicated across all our communities. If you have ideas, suggestions, or constructive critiques, don't hesitate to compile them and bring them to our attention. We're always listening, and it's this kind of collaborative spirit that helps us enhance the game for everyone.


That’s all for today’s update. Stay tuned for more improvements and, as always, enjoy your life beyond the game as well.


Thank you for your support,

3Division Team


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Greetings dear Comrades of the Soviet Republic and all the fans of our game. As we continue on the winding path of game development, we sometimes face unexpected turns that challenge us, yet also fill us with excitement. Today, we have some groundbreaking updates that we think you're going to love.

The biggest news we have is that something happened which nobody thought would never happen—we've signed a contract with a publisher. This publisher, Hooded Horse, is friendly towards indie developers and specializes in deep strategic and tactical games. You might wonder why we made this decision. There are several reasons!



First and foremost, we hope this will bring our game to a larger audience. The game certainly deserves it. Honestly, we don't have the resources to conduct effective marketing campaigns, negotiate promotions on STEAM, or provide stronger support for eastern markets such as Japan and China. And we want in to focus primarily on development.


We believe we've found a strong partner in Hooded Horse that suits our needs. Importantly, nothing will change in our approach. We'll continue with our usual development, and our overall strategy for developing and selling the game will remain the same. We hope our player community will only notice improvements, without any negative differences.

Shifting gears back to what’s at the core of our endeavor: game development. We have a landmark update to share today. We understand the frustrations you’ve had with road construction, where pathways, crossroads, and waypoints break your roads into annoyingly small segments. That's about to change.

We implemented changes that will make the construction of a road one from junction to junction. Connected pathways and waypoints will not divide the construction site into smaller segments anymore. This will improve the construction process and allow you to construct roads faster. Also, the pathways crossing the road will remain functional. This means less disruption for walking citizens even though they will not be able to use the road under construction itself.

And this change will apply to road upgrades too. You will be able to upgrade roads now without them being fragmented into small segments. But not only that. We improved the tool for road placement. You can use it instead of batch upgrade to assign multiple roads divided by junctions while holding the button. Just remember junctions will still divide road construction into segments. This also mean that pathway upgrades will remain as they are, divided solely by junctions.

We trust these adjustments will make your in-game construction experience far more enjoyable. And we're optimistic that our new partnership with Hooded Horse will take the game's outreach to unprecedented heights. While we excel in coding and development, we acknowledge the value of expert marketing, and that's what our new alliance promises to deliver.


That's all we have for today's report. But life isn't all just pixels and code; remember to enjoy the other facets of life, and keep an eye out for our next update.


Thank you for your support.

3Division Team




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