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Greetings, dear comrades of the Soviet Republic and all the fans of our game. Just a few days ago, we took another significant step towards completing our game by releasing version to all players. This update includes all the features we have discussed in previous reports, along with a few surprises not previously mentioned but noted in our changelogs.

A major addition is the larger chemical plant. This facility boasts nearly twelve times the output of the smaller version and requires 700 workers. It occupies a vast flat area, but managing this behemoth involves more than just space. Consider the increased volumes of hazardous waste and toxic water, along with the need for multiple medium voltage substations to power it at full capacity. Despite these challenges, the plant's efficiency and grandeur are undeniable. 

We also have a new variant of the cement plant. While not a game-changer in terms of production, offering about 20% more output than the standard version, it's a visual treat with more conveyor and factory connections.

As for essential buildings, we have added variations to the technical services. Previously, there was only one type with eight vehicle slots. Now, we introduce two more: one with four slots and another with fifteen. These should cover most scenarios, especially with the growing demand for waste truck services.

Road cargo stations now come in different sizes too. Say goodbye to the one-size-fits-all approach. We have added a smaller version with two loading/unloading spots and a larger one with six. This variety allows for more tailored logistics planning in your Republic.

Decorations and non-practical elements have also received attention. We have expanded the variety of fences and gates, including road, pedestrian, and railroad gates, to enhance roleplay and aesthetic appeal.

In terms of beautification, we have added more fountains, bringing the total to nine distinct styles. These can add a touch of elegance to your Republic's public spaces.

For the meat production enthusiasts, we have introduced a large meat storage facility. Inspired by a popular modded version, this new addition features refined textures. Remember, proper power is essential to prevent spoilage.


Other noteworthy additions include different variants of railroad aggregate loading/unloading and liquid railroad loading/unloading stations.


These updates reflect our commitment to maintaining the Soviet theme of our game. We focus on enhancing gameplay and providing practical variants, prioritizing utility over aesthetic diversity. This approach aligns with the centralized planning ethos of our game's world. For those seeking more variety, our vibrant modding community continues to create diverse and imaginative options.


This report does not cover every new addition but highlights those we find most interesting and useful. We hope you enjoy discovering and utilizing these new features in your Republics.


That concludes our report. Enjoy life, game on, and stay safe. We look forward to sharing more updates in the future.


Thank you for your support,

3Division Team.

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Greetings, dear comrades of the Soviet Republic and all fans of our game. We hope the holiday season brought you joy and relaxation with family and friends, and that you found time for your favourite games. For our team, it was a valuable period to rest and recharge as we make our final push towards the complete release of our game.


As the day of declaring our game "ready" draws near, our focus shifts from new features to refining gameplay and resolving any issues that arise. Our roadmap is now more about adding those final touches that enhance the overall experience.

In this slightly delayed report, we're excited to introduce a few new airplanes compatible with field aerodromes. Our first addition is the L410, a testament to Czechoslovak engineering and a familiar sight throughout the Soviet Union.

Then, we have the An14, a classic from the Soviet Union's own aviation heritage.

And not to forget, the famous C172, a well-known western plane that needs little introduction.

Looking ahead, we plan to add two or three more planes, including a large western aircraft. Once these are in place, our graphic designer will shift focus to other content.


Our recent changelog reflects the time spent addressing issues reported by players. Some problems were more complex than others, but there's still much to do. Additionally, we're working on the third campaign, designed for those who relish a challenge. This will be the most difficult yet, played exclusively on realistic difficulty.


This year marks five years since our game's early access release—a journey full of learning and growth, made possible by your unwavering support and feedback. Our goal is to reach the final release this year, an event we anticipate will be thrilling, especially for new players. Beyond that, we have plans for more exciting developments that many of you will surely appreciate.


Wishing everyone great success and good health in 2024. Until next time, stay safe, enjoy life, and have fun gaming.


Thank you for your support,

3Division Team

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Updated: Dec 19, 2023

Greetings, dear comrades of the Soviet Republic and fans of our game worldwide. As the year draws to a close, our thoughts turn to the festive holiday season. It's been a year full of development and progress, inching us ever closer to the final release of our game. We're not there yet, but the strides we've made are undeniable, and we're committed to pushing forward until everything is just right.


This report brings more updates on new variants and graphic enhancements to in-game buildings. First up is our new large train station, modelled after a real-life station in Košice, Slovakia. It features a five-rail layout and embodies the architectural style of the Soviet era—a fine addition to the existing structures in our game.

Continuing with our model updates, we've given a fresh look to the food factory and distillery. Like our recent gravel processing revamp, these buildings now better represent the Soviet era's architectural style, moving away from their previously outdated appearances.

We're also excited to introduce two medium-sized shopping centers to the game. These new additions, based on actual buildings in Košice, Slovakia, offer more variety and negate the need for modded structures. Shopping centers are a versatile component in our game, and we're pleased to enhance their range.

An important aesthetic update we have made is tweaking the connections between distinct types of roads. We focused particularly on panel road connections, which needed some refinement. The attached image displays the improvements.

Additionally, we are thrilled to present our new gameplay trailer, crafted by our friends at Hooded Horse. This video will also be featured on the game's Store Page, giving players a glimpse of the Soviet Republic experience.

As this is our last report of the year, we are gearing up for the full swing of the holiday season. It's a time for us to slow down a bit, spend time with friends and family, reflect on the past year, and gear up for the next.

We hope you find joy and relaxation during this holiday period, whether it is spending time with loved ones or diving into your favourite games. Wishing you a Merry Christmas and a Happy New Year in advance.


Thank you for your support,

3Division Team

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