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Updated: Sep 7, 2025

August 2025 | Fields of Steel and Stone: Farming, Freight, and the Future Republic"

🗞️ A newspaper — from the community, for the community.

👋 Greetings dear comrades of the Soviet Republic.

A couple of months have passed since the last Community Highlights announcement. As we stated then, this is a work in progress. We are still shaping what this publication should become — refining the rhythm, experimenting with structure, and building something both educational and entertaining.


Featured Screenshot – Community Highlight
Featured Screenshot – Community Highlight

While the development team is focused on fixing bugs and shaping the future of the game, there is something else simmering. And though we cannot say more just yet, we assure you: it will be worth the wait.

Until then, we turn our attention to you. The modders, the creators, the city-builders and infrastructure visionaries. This issue is full of rail, farming, screenshots, and the beginning of a new kind of challenge.


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🚲 MOD SPOTLIGHT: Train Station Pack by Dejfo94


This recently discovered gem on the Steam Workshop features a variety of train stations inspired by real-life designs from the Czech Republic. Well-crafted, functional, and authentic, these stations offer builders more variety in both scale and style.


We selected this pack not based on star ratings but on practical value and visual quality. If you have other underrated mods you’d like to see spotlighted, let us know in our Discord Forum!


📸 COMMUNITY SCREENSHOT HIGHLIGHTS

A few of these were suggested via Discord; others we found while exploring the vast creativity of the Steam Community. We encourage you to submit or vote for your favorites for the next issue.

🏛 City Center (Suggested by Al.Nenninger)

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A grand Soviet-style plaza comes to life with a striking rocket monument at its center, framed by monumental socialist-era architecture. The scene captures the spirit of a well-planned city, complete with bustling crowds, classic vehicles, and a touch of nostalgia from the golden age of space exploration.


🌊 Waterfront Views (Suggested by AugCph)

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A stunning coastal city stretches along the waterfront, combining dense urban life with scenic mountain terrain. With a thriving port, rail links, and a well-planned layout, this republic stands as a testament to industrial strategy and natural harmony.


🚂 Soviet Railyard

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A dense Soviet supercity towers over a bustling rail yard, where steam and diesel locomotives cut through the urban sprawl. With monumental architecture, powerful symbolism, and the pulse of motion, this scene evokes the industrial heart of the republic at its peak.


❄️ Winter Industrial Port

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As the sun sets over a frozen industrial port, the republic’s steel arteries pulse with life beneath a blanket of snow. From roaring smokestacks to endless rails and cargo cranes, this winter scene captures the power and precision of a fully developed industrial hub.


🏘 Hillside Residential District

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Soft evening light washes over a peaceful residential district framed by forested hills and crowned by a towering broadcast spire. A perfect balance of nature, infrastructure, and high-rise housing, this scene captures the quiet rhythm of suburban life in the republic.


🌾 COMMUNITY RESEARCH CHALLENGE #01

"The Glorious Grain Export Initiative"

A logistics megaproject. A mechanized farming zone. A Republic that feeds the world — with no one living there.

In the first issue, we promised that Community Highlights would include not only visual content, but research and learning opportunities. And instead of writing lengthy technical breakdowns, we chose to make that learning interactive. Welcome to the first Community Research Challenge.

This is not a regular playthrough. It’s a logistics-based scenario, inspired by a real Republic producing over 70,000 tons of crops yearly. Your goal is to beat that using minimal population, isolated facilities, and fully vehicle-based farming.


🧠 Main Challenge Objectives

  • 🧺 Produce 100,000+ tons of crops per year

  • 📦 Export 500,000 tons over 5 years

  • 🏝️ All production on an isolated island or remote region

  • 🦼 No permanent population; only foreign workers brought in for:

    • Maintenance

    • Fire protection (no helicopters!)

    • Power generation

  • 🛏️ All construction must be completed by foreign workforce


📏 Suggested Map:

Soviet Island by KArantukki

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You can use also any of default maps if you do not want use a modded map. To play on an island is most challenging in this case because you have to solve vehicle import logistics, construction resource imports and then export all the crops using ships.


Starting setup:

  • Overall difficulty Hard with Realistic Mode enabled after initial setup built.

    • Research can be turned off (added for clarification as there was an oversight)

  • Medium money amount for start (it is not about money but you can try hard).

  • Starting year 1960 with locked vehicle availability.


⚒️ Construction Rules

  • Autobuild only allowed (in first months) for then turn on realistic mode:

    • Initial docks, helipad, power lines

    • Basic storages, gravel processing

    • Other required starting buildings

  • No gravel import allowed after initial setup established.

  • Build your own gravel, concrete, and asphalt production

  • Import all other construction materials by sea or air (when playing on an island)

  • You can play with demolition on. There should be not much waste to deal with.


To prove that you did not imported gravel, concrete and asphalt except for initial setup screenshots from the overall economic report with all imports throughout history of your Republic can be used. Anybody can calculate what would be enough gravel, concrete and asphalt for basic setup. You can build all that using autobuild or find a way around with some mods and do not use autobuild at all.


🔌 Infrastructure

  • Use your own power (gas plant + imported oil allowed)

  • You can also rely on wind turbines or solar.

  • Import fuel as needed for your vehicles or power plant.

  • You can build whatever road or railways you choose.

  • You can consider using rails but it will be a challenge to build and get trains in on an island.

  • Water/sewage or waste not required unless you want to play with that on.


🌾 Farming Rules

  • No housing allowed – use foreign workforce brought in by suitable means.

    • You can use any kind of transportation to deliver workers (added for clarification)

  • Farming done entirely with vehicles

  • You can import fertilizer and find a way to get bio fertilizer if you are creative.

  • Must maintain:

    • Power

    • Building and vehicle maintenance

    • Fire protection (without helicopters for extra staff requirements)


🎨 Freestyle Mode (Optional)

  • Any map allowed

  • You may build a small town only if all food, clothes, alcohol, meat, and electronics are produced locally (no imports of those is alloved throughout the history)

  • Encouraged for artistic, aesthetic, or more open-ended playstyles


📅 Submission Instructions

🏆 What Happens Next?

  • We will have some fun while building our farming setups and discussing them.

  • Selected entries will be featured in future Community Highlights

  • Results may inspire deeper developer commentary or research articles

  • You help define the logistics meta for future community research challenges

Will your Republic feed the world, or drown in logistics nightmares?Let the tractors roll.

📆 WHAT’S NEXT?

This is just the beginning. Upcoming Community Research Challenges may explore:

  • Electricity networks

  • Massive waste processing

  • Population logistics

  • Supply/demand balancing

Got an idea? Drop it in Discord. Want to be featured? Submit your screenshot. Let’s learn the game together — one challenge at a time. And alongside this challeng you can use our dedicated Discord Forum to suggest screenshots, mods or other content that may be featured in future community highlights.


🛠️ With challenge and respect,

Ministry of Community Propaganda

(Feeding minds as well as the people)

 
 
 

June 2025 | Glorious deeds, humble hearts, and great voltage

"When official broadcasts fall silent, the People speak louder."

👋 Greetings, Builders of the Republic

As Reports for the Community become less frequent, there is still no shortage of creativity, insight, and excellence across the Republic. That is why we now launch this new format — a monthly newspaper of sorts — created to honor every party member: The players, the modders, the thinkers, the creators.

🗞️ It is a newspaper — from the community, for the community.

You build not only cities and industries, but also knowledge, beauty, and community. This new series is for you.


📰 What is the Community Highlights & Research?

We now host a special Forum on Discord where you can submit or vote for:

  • 📷 Screenshots

  • 🛠️ Mods & Maps

  • 📚 Guides & Tutorials

  • 🎥 Videos & Time-lapses

  • 🎯 Challenge ideas

  • 💡 Mechanic deep dives


Top picks — selected by the People — will be immortalized in these monthly bulletins. This is your voice. This is your spotlight. This is your moment of honor.


But that's not all...


Alongside the highlights, we’ll be preparing Community Research posts — deep dives into mechanics, strategies, and insights from both players and developers. Based on our November 2024 player poll, we know you want better understanding of how the game really works under the hood.


Stay tuned. That work is already underway.


🏆 COMMUNITY HIGHLIGHT AWARDS – APRIL 2025


✈️ MOD OF THE MONTH

"Airport Terminal with Underground Station" – by Aister . A visionary fusion of aviation and rail transport, this hybrid mod blends airport function with underground rail connectivity. Though fueling limitations exist, the design pushes the boundaries of what modding can offer. A salute to ingenuity, even in constrained conditions.🔗 [Steam Link]

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📷 SCREENSHOT OF THE MONTH

City by Adamek
City by Adamek
"A beautiful screenshot can say more than a thousand planning documents."

GUIDE OF THE MONTH

"Ultimate Electric Guide" – by Silent_Shadow . Power struggles? Not anymore. This essential guide sheds light on the dark corners of power distribution — from pylons to transformers, this is your electrified manual for a smoother Republic. We’re considering a future Community Research deep dive into electricity. Until then: read, absorb, and connect.🔗 [Guide Link]

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🚧 We're Just Getting Started

This is only the beginning. When we first launched Reports for the Community, no one imagined it would reach over 100 issues. Now we start this new series, and it’s not limited by development updates. If something new arises, we’ll include it here. But first, we must build the rhythm.


🗓️ The plan: One post each month

🗳️ The need: Your help — your votes, your recommendations

🚫 The rule: Use the Forum properly — no memes, no chatter, just worthy suggestions

🔗 [Discord Forum Link] Union of Soviet Republic (USR) # community-spotlight-suggestion


🧭 Looking Ahead

If all goes well, this initiative may evolve:

  • Regular creator spotlights

  • Community events

  • Challenge posts

  • Steam or video showcases


For now as this post is published later than planned, we extend the May 2025 voting window into June. Expect the next Highlights issue by early July. Until then: Build boldly, think creatively, and don’t forget to enjoy the Republic.


With gratitude and dedication,

📢 Ministry of Community Propaganda

(A non-governmental body with maximum enthusiasm)

 
 
 
  • Apr 24, 2025
  • 2 min read

Dear Comrades and all Party Members!

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This is our jubilee Community Report, number 100, and it is my pleasure to write a few words for you – our dedicated community, players, and supporters of the game.


I am very glad we can finally announce the release date of the long-awaited Early Start DLC. You can check out the trailer for more information:


Now, we can talk more about the steam locomotives, which are one of the most exciting new mechanics. We will be introducing several steam locomotives – some light, some heavy, some old, and some new.

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Alongside steam locomotives, we’re also introducing coal as a fuel type for these machines (if you have fuel management turned ON). Additionally, if you have water management enabled, you will also need to supply water to the coaling stations. These newly added stations now handle both coal and water – both resources must be present to refuel the locomotives. Check out the new coaling stations!

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As we introduced in the World Maps DLC, the map had an unrealistic scale. While many players found it interesting, others said it was a pity that more realistic scales, like 1:1 or at least 1:2, weren’t included. Also, many of you were asking: Where is Russia? Well, don’t worry – this DLC brings two new maps with a realistic scale from Russia. One is Moscow, and the other will be St. Petersburg. You can already check out how Moscow looks!

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And finally, on April 10th, the Bit Awards 2025 ceremony took place – celebrating the best Slovak games of 2023 and 2024. Since Soviet Republic 1.0 was released last year, we were among the nominees – and we won! We received multiple nominations and took home the award for "Best Game Design", as well as the main prize for "Best PC/Console Game."

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Thank you to all our players – the entire community has helped us fine-tune this expansive game. Titles like this are never truly finished, but your feedback makes a huge difference. A big thanks as well to the Slovak Game Developers Association (sgda.sk) for supporting Slovak game development.


We’ll do our best to aim for a global nomination with our next projects!


That’s all, folks – have a great Saturday and weekend!


Peter Adamčík

Lead Developer of Soviet Republic

 
 
 

© 2021 3DIVISION 

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