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Report for the Community #94

Greetings, dear comrades of the Soviet Republic and all the fans of our game around the globe. It's been some time since our last report, and as we approach the final stages of development, our focus has shifted more towards refinement and preparation for the final release. Consequently, our updates will become less frequent, but rest assured, our commitment to improving the game continues unabated.

 

In this report, we're excited to share details about an upcoming DLC which will include Realistic Maps. This addition will feature approximately ten new maps, each meticulously scaled down for gameplay while retaining geographic authenticity. Currently, four of these maps are complete, with the remaining ones under active development.



One of the highlight terrains is Eastern Germany, including a decorative element many will recognize: a representation of the Berlin Wall within Berlin, adding a touch of historical context to the map.




Our decision to focus on specific regions is influenced by our player base demographics, with Germany leading in sales. Consequently, we've tailored one of our new terrains to this audience. France is another key area we're focusing on due to its vibrant player community.




The United Kingdom, home to a large contingent of our players, will also see its own dedicated map, ensuring our fans there feel right at home.




However, we're not just focusing on larger countries; our aim is to include terrains from a variety of regions, not limited to post-communist countries. We're exploring diverse landscapes that we believe will intrigue a wide range of players. Our list includes the USA, parts of Russia, potentially Kaliningrad, the Czech Republic, Poland, and others still under discussion.




Our work continues, and while we scale back on the frequency of our reports, we promise to keep you informed with meaningful updates as they arise. We will share news worth discussing, especially those that significantly enhance gameplay.

 

As we conclude this report, remember to take joy in life and gaming. Stay tuned for our next update, and thank you for your continued support.

 

3Division Team


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Arnold Voitkevič
Arnold Voitkevič
4 days ago

Hello,

Why we cannot buy/import vehicles by ships and planes? Need to do some tricks with custom borders and etc. Also no trash transport by water/containers or something to be able play on islands more easily. Thanks if you gonna implement this to vanilla.

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Alexfr
Alexfr
May 09

With all due respect, the projects you are currently spending a lot of energy on, like airplanes, maps, etc., are things that don't really matter at the moment, so why don't you focus on the road firstly. Don't you think it looks pretty ridiculous when a city only has two lane roads?

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dylon1941
May 05

施工车辆和应急车辆应该能够通过有轨电车专用道

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Javier Ramirez Quintana
Javier Ramirez Quintana
May 03

I am from Spain, and I am living in Siberia for a few years. As I said in the past the game is amazing and as well need to be improved. Calefaction distances and effort are not realistic. If you are focus in socialist republic, villages are really important, with 1 family home which they heat up by themselves and feed themselves with what they plant. In URSS the goverment gave terrains to people so they build they own "dacha" and grow their food. Maybe implement this to loyal citizens so you have to worry less about food would be good. There is a lot of missing things, and focus in UK or French maps is definitely not inmersive. I…

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Willian
Willian
May 08
Replying to

I would love to play on a map of Cuba, with an emphasis on tourism. With statues of Che, Fidel and Cienfuegos. The idea of the 'dacha' is very good. I would even add that 'dacha' owners could automatically transport to food stores.

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Андрей Страхов
Андрей Страхов
May 02

I see a lot of negative sentiment towards such out of scale countries, but I want to add my own three kopeikis: the game tempo is out of scale too.

You can't build a village, a worker's village in the woods or a shift camp: as each and every building requires centralized heating, you are relegated to building full-blown cities.

I wish there was a (quite realistic!) option to build some buildings that don't need heating; in general, to build low-tech towns.

I highly liked the addition of tech tree for the option it gives to meaningfully use lower quality flats/buildings with less floors or to not build a chemical plant from the start; it makes the gameplay far more…

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Letusgo Iron
Letusgo Iron
May 02
Replying to

technology as a mechanic in the game, because tech is something that can help you or develop you, and mechanics is something that can improve the result or the problem you are struggling with.

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