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Report for the Community #99

Hello Comrades,

After another long few weeks, here is another report with news from the development. As we informed you before Christmas, we are developing the Early Start DLC. It will bring many new buildings, road vehicles, steam trains, airplanes, and also some new maps.


In this report, let’s check out some of the road vehicles that have been made by our best Polish modders and selected for the Early Start DLC content.

Another great addition that I’m very happy with is the steam track builders. In the old-fashioned rail construction office, there will be storage for coal and water to refuel these trains.


We can't forget about airplanes either. Several aircraft have already been finished, and more are coming.

In the next report, we will talk more about steam locomotives, which I believe will be the most exciting part. We are also developing a couple of new maps for the Early Start DLC, so stay tuned for more info.


Aside from this new content, for the upcoming 1.0.0.21 version, we will add one interesting feature. BBallJo urged us to include a very important change. There was a problem where, if you were using vehicle replacements and ran out of stock for a specific vehicle type, you were unable to add it to manufacturing automatically. This forced players to constantly manage the queue of production plants manually.


However, as adding a completely new feature would be quite complicated, we found a solution by adjusting how vehicle manufacturing plants operate. Currently, they function in two modes controlled by a checkbox (Stop production after queue ends). When this checkbox is unchecked, the plant infinitely produces the last vehicle in the queue.


We changed this. Now, if the checkbox is unchecked (which is the default), the plant will cycle through the entire queue. This means that after any type of vehicle is manufactured, a new entry is added to the queue. So, for example, if you have three ambulances, two dumpers, and one bus in the queue, the plant will produce all of them in sequence—after one bus is produced, it will move to ambulances, then dumpers, and so on. Hope you will like this feature!


And that's all for this report, thank you for your attention, and we wish you a successful start to the new week!


Peter from Soviet Republic Team

 
 
 

댓글 38개


Виталий ALF
Виталий ALF
7 days ago

When can I expect the DLC? I'm already tired of delaying the start of the new republic.

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Алексей Шульгин
Алексей Шульгин
3월 14일

BBallJo вообще красавчик, люблю смотреть его обзоры на города других игроков. Но нужно добавить инструмент выравнивания почвы вдоль помеченной линии для лучшего строительства дорог, однопутные одиночные мосты и возможность делать съезды с мостов. Очень хочется делать классический клевер.

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Nori Bareche
Nori Bareche
3월 04일

Hello,

I have more then 2000h play your game. So I think Im a really hardcore Fan. The Dlc look's nice. But I wish some other gameplay mechanic's

For reason:

  • The distribution Office can transport Container's and Vehicle's. And a also priority System for the distribution.

  • Updating for Building's (more stock, faster production...). Maybe in combination with Research?

  • Prisoner's can work on track Bildung or construction.

Greetings

A big fan

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GREY FiveNine
GREY FiveNine
3월 03일

Hello dear entire team at WRSR,

I am going to be honest and straightforward.

In my opinion as a player, I think you guys should focus more on adding scripts and features the majority of the community asks for. We would like to have also good sides of realism like managing secrets, handling laws in our republic and more, kinda like a tropico mechanic (don't tell me "well go play tropico" because I just gave an example for better understanding, I only play WRSR as a city builder)

Also more industry would be nice as i saw suggestions above. But I think only adding not so complex and customizable industries would be in vain.

So for now we have the…

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Glebonser Volia
Glebonser Volia
2월 25일

Please add a variable number of stops instead of 25!

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