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Report for the Community #98

  • Dec 2, 2024
  • 2 min read

Hello Comrades,


After a couple of weeks, here’s another report from our party headquarters. First of all, let us introduce the announcement trailer for the upcoming DLC World Maps, which will be released on December 13, 2024.



You can check out more info and wishlist the DLC on the store page.


We are working hard on two additional, unannounced maps that will be included in this map package, as well as on the landmarks that will be featured on the maps. Stay tuned for more info!



While World Maps will surely interest some players, many of you are eagerly waiting for larger DLC content. We are excited to announce that we are currently working on the Early Start DLC.


This DLC will introduce many new buildings, vehicles, airplanes, ships, and steam locomotives with coal and water mechanics. Naturally, it will also allow you to start your game in an earlier time period.

The Early Start DLC will include new research options that unlock tools such as concrete, electrified railways, and modern buildings. However, some of these research options will only become available after reaching certain in-game years. If you choose to disable research, modern buildings will remain locked until the predefined in-game year is reached when starting an Early Start game.

One change we’ve made to ensure the Early Start content feels logical is the creation of modern versions of railway depots and construction offices. The old versions, with their vintage architecture, will still be available in your saved games. However, these old variants will not appear in the building menus and will instead be part of the Early Start package.

You may remember that we made a similar change previously for the food factory and distillery. In that case, the buildings were automatically replaced. The old distillery and food factory, those will also be included in the Early Start DLC.

Speaking of railway buildings, check out the old-fashioned railway end station and the extended railway depot!

Finally, please don’t forget to vote for us in the Steam Awards. You can find more info here:


That’s all for now, comrades!


I wish you a productive start to the new week—let’s all give 120%!


Regards,

Peter and the 3DIVISION team


 
 
 

222 Comments


Devos Sophy
Devos Sophy
2 days ago

The introduction of modern versions of railway depots and construction offices is an exciting detail in the Early Start DLC! It really shows how the game balances nostalgia with innovation. I appreciate how this approach can enrich the gameplay experience by making players think about the evolution of infrastructure. Do you think there will be more historical elements integrated into future DLCs? I often find myself exploring detailed guides on game mechanics, like those available on VV Ultimatum Wiki, to enhance my understanding of these systems.

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Devos Sophy
Devos Sophy
2 days ago

The addition of modern versions of railway depots and construction offices in the Early Start DLC is a smart move. It adds realism and depth to gameplay, as players will need to consider not just what they can build but also when it's appropriate to do so. Balancing historical accuracy with gameplay mechanics is a challenge, but it seems like the team is handling it well. For those interested in planning strategies, tools like WizardAlchemy can help streamline your approach to similar complex systems.

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Fatima Thahir
7 days ago

The Early Start DLC sounds particularly interesting because introducing older technologies and gradually unlocking modern infrastructure adds another layer of planning beyond simply building the most advanced option available. The way construction offices, railway depots, and other buildings are adapted to fit different periods also shows how much consistency matters when designing a simulation system. That kind of progression can make development choices feel more meaningful, since players need to consider not only what they can build but also when it becomes appropriate to build it. A similar idea applies outside gaming too, where understanding how a system develops over time can make technical or professional decisions easier to evaluate. For anyone researching qualifications, for example, understanding bsc (hons meaning…

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