Report for the Community #102
- Nov 18, 2025
- 2 min read
Hello Comrades,
As I promised, I'm bringing you more information about the horses, which are planned to be released as a free update to the Early Start DLC.

When it comes to horse-drawn vehicles, we decided to separate horses and carriages. Carriages are manufactured in carpenter workshops, where fabric, steel, and wood are delivered. The result is a finished carriage without horses. Horses are “produced” in the Stud Farm. Individual horses function as a type of resource. They behave similarly to regular vehicles, except they must be transported in special vehicles and stored in dedicated storage buildings—horse pastures.

So how do you connect horses with carriages? Simply select a carriage stored in a vehicle storage building directly connected to a horse pasture. In the carriage’s settings, you can specify how many horses it should take. If you want to detach horses from a carriage, just send the carriage to a vehicle storage building connected to a horse pasture.


We will also introduce buildings for scrapping horse-drawn vehicles, as well as a veterinary building that can perform maintenance on horses. Various types of feeders will be available too.


Another exciting addition, related to the planned 1920 start year, is manual excavation. We’re introducing a mechanic for manual terrain flattening when excavators or bulldozers aren’t available. Workers from nearby buildings and worker passenger stations can perform flattening instead of mechanized equipment.

We are also adding Labour Halls—not only for the Early Start DLC, but also to the base game. These are specialized passenger stations where workers will go even if they have workplaces available near their homes. They will treat the Labour Hall as a regular workplace, ideal for construction offices or other specialized job assignments.
I hope you find these features interesting! We are working hard to deliver them to you as soon as possible.
Thank you for your attention, comrades!
Peter
3DIVISION




I love that horses are treated as a resource produced in the Stud Farm and needing special transport/pastures—that's a clever way to handle them. The detail about needing a vehicle storage directly connected to a horse pasture for hitching is exactly the kind of depth I appreciate. By the way, I keep a supplier of construction wire, tie wire, rebar supports, anchor bolts and temporary fencing for importers and distributors I like to share: https://www.leeter.cn/products/wire-mesh-wall-accessories/gabion-box/
Great community update! The horse‑and‑carriage mechanics, manual excavation and Labour Halls all sound fantastic. These new features will make the 1920 early‑start playthrough feel far more authentic and engaging. Really appreciate the transparent development communication from the team. Can’t wait to try these new mechanics! --Multiples
Community Report #102 brings such exciting updates for Workers & Resources: Soviet Republic! The developer dedication to improving mechanics and city-building features keeps the experience deeply engaging. Whether managing complex logistics in Soviet Republic or unwinding during quiet personal downtime playing engaging 1 Player Games at home, rich simulation titles offer endless fun. Fantastic progress!
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Thanks for keeping the community updated! It's always exciting to see the development progress and learn about the new features being worked on papa's freezeria. The team's transparency and willingness to listen to player feedback are greatly appreciated. Looking forward to seeing these improvements in future updates—keep up the fantastic work!