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Report for the Community #102

  • Nov 18, 2025
  • 2 min read

Hello Comrades,


As I promised, I'm bringing you more information about the horses, which are planned to be released as a free update to the Early Start DLC.



When it comes to horse-drawn vehicles, we decided to separate horses and carriages. Carriages are manufactured in carpenter workshops, where fabric, steel, and wood are delivered. The result is a finished carriage without horses. Horses are “produced” in the Stud Farm. Individual horses function as a type of resource. They behave similarly to regular vehicles, except they must be transported in special vehicles and stored in dedicated storage buildings—horse pastures.



So how do you connect horses with carriages? Simply select a carriage stored in a vehicle storage building directly connected to a horse pasture. In the carriage’s settings, you can specify how many horses it should take. If you want to detach horses from a carriage, just send the carriage to a vehicle storage building connected to a horse pasture.




We will also introduce buildings for scrapping horse-drawn vehicles, as well as a veterinary building that can perform maintenance on horses. Various types of feeders will be available too.




Another exciting addition, related to the planned 1920 start year, is manual excavation. We’re introducing a mechanic for manual terrain flattening when excavators or bulldozers aren’t available. Workers from nearby buildings and worker passenger stations can perform flattening instead of mechanized equipment.



We are also adding Labour Halls—not only for the Early Start DLC, but also to the base game. These are specialized passenger stations where workers will go even if they have workplaces available near their homes. They will treat the Labour Hall as a regular workplace, ideal for construction offices or other specialized job assignments.


I hope you find these features interesting! We are working hard to deliver them to you as soon as possible.


Thank you for your attention, comrades!


Peter

3DIVISION

 
 
 

36 Comments


Online Bitlife
Online Bitlife
Jun 24

This development update was really interesting, especially the detailed explanation of how horses, carriages, and manual excavation will work in the game. Features like these can add a lot of depth and realism. After reading gaming news and updates like this, I often play bitlife which is a life simulation game where every choice affects your character’s future, creating unique stories through careers, relationships, and life-changing decisions.

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Easy Games
Easy Games
Jun 19

Another fantastic update from the development team! The sheer depth of the management mechanics and planning required to build a fully self-sustaining industrial republic is incredible. Managing complex supply chains and intricate citizen mechanics is far from Easy Games, but it is exactly what makes this city builder so deeply rewarding!

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yaqian zhang
yaqian zhang
Jun 17

I didn’t expect such simple controls to feel this satisfying. Drive Mad keeps introducing new obstacles that make every level feel fresh without becoming frustrating.


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Luna Parker
Luna Parker
Jun 14

This report is a very interesting glimpse into the continued evolution of Workers & Resources: Soviet Republic, especially with the focus on expanding the Early Start DLC and introducing pre-industrial mechanics like horses and manual construction old photo cleaner online systems. The idea of separating horses and carriages into distinct production chains is particularly ambitious, as it effectively creates a new logistical layer where animals are treated as a managed resource rather than simple units of transport. This adds a surprising level of depth to early-game planning and infrastructure design.

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Monkey Mart
Monkey Mart
May 26

Dordle experiences a sense of stability as a result of this procedure. I am currently addressing an issue and am not responding to notifications or requests from external sources.

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