Report for the Community #102
Hello Comrades,
As I promised, I'm bringing you more information about the horses, which are planned to be released as a free update to the Early Start DLC.

When it comes to horse-drawn vehicles, we decided to separate horses and carriages. Carriages are manufactured in carpenter workshops, where fabric, steel, and wood are delivered. The result is a finished carriage without horses. Horses are “produced” in the Stud Farm. Individual horses function as a type of resource. They behave similarly to regular vehicles, except they must be transported in special vehicles and stored in dedicated storage buildings—horse pastures.

So how do you connect horses with carriages? Simply select a carriage stored in a vehicle storage building directly connected to a horse pasture. In the carriage’s settings, you can specify how many horses it should take. If you want to detach horses from a carriage, just send the carriage to a vehicle storage building connected to a horse pasture.


We will also introduce buildings for scrapping horse-drawn vehicles, as well as a veterinary building that can perform maintenance on horses. Various types of feeders will be available too.


Another exciting addition, related to the planned 1920 start year, is manual excavation. We’re introducing a mechanic for manual terrain flattening when excavators or bulldozers aren’t available. Workers from nearby buildings and worker passenger stations can perform flattening instead of mechanized equipment.

We are also adding Labour Halls—not only for the Early Start DLC, but also to the base game. These are specialized passenger stations where workers will go even if they have workplaces available near their homes. They will treat the Labour Hall as a regular workplace, ideal for construction offices or other specialized job assignments.
I hope you find these features interesting! We are working hard to deliver them to you as soon as possible.
Thank you for your attention, comrades!
Peter
3DIVISION




Hi88 cho tôi một hướng quan sát tập trung vào khả năng nhận diện các trò chơi bắn cá trong một danh mục có nhiều lựa chọn. Nội dung giới thiệu đề cập hơn 150 trò chơi với nhiều cấp độ, hình ảnh đại dương và hiệu ứng âm thanh mô phỏng sinh vật biển. Khi xem xét cách tổ chức, tôi chú ý tên trò chơi, hình ảnh đại diện và thông tin phân loại có hỗ trợ việc phân biệt từng lựa chọn hay không. Nếu các mục được trình bày theo cách nhất quán, người dùng có thể hình dung nội dung trước khi mở chi tiết. Tôi cũng quan sát cách khu bắn cá được tách khỏi…
The free horse update for Early Start DLC caught my attention, especially since horse-drawn vehicles could change how early logistics work.
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I'm curious whether horses will need food, rest, or stable upkeep, or if they're mostly a faster transport option. Will that system feel more like a sim or a simple add-on?
Making the horses a free update to the Early Start DLC rather than paid content is a smart call, especially since horse-drawn vehicles probably need them to feel complete.
<a href="https://image2-5.org/
">image 2.5</a>
I'm curious whether existing owners will get them automatically or need to claim them somehow.
Horses as a free update for Early Start could really change early game logistics.
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Will they need separate stables and feed, or can they graze? And if they can't handle winter, does that limit them to fair-weather hauling?
Making the horses a free update for the Early Start DLC sounds generous, but doesn't it still gate them behind owning that DLC? I'd be curious how you'll keep base-game players from.
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feeling left out, especially if horse-drawn vehicles become central to logistics.