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Report for the Community #102

  • Writer: peto3division
    peto3division
  • Nov 18
  • 2 min read

Hello Comrades,


As I promised, I'm bringing you more information about the horses, which are planned to be released as a free update to the Early Start DLC.


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When it comes to horse-drawn vehicles, we decided to separate horses and carriages. Carriages are manufactured in carpenter workshops, where fabric, steel, and wood are delivered. The result is a finished carriage without horses. Horses are “produced” in the Stud Farm. Individual horses function as a type of resource. They behave similarly to regular vehicles, except they must be transported in special vehicles and stored in dedicated storage buildings—horse pastures.


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So how do you connect horses with carriages? Simply select a carriage stored in a vehicle storage building directly connected to a horse pasture. In the carriage’s settings, you can specify how many horses it should take. If you want to detach horses from a carriage, just send the carriage to a vehicle storage building connected to a horse pasture.


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We will also introduce buildings for scrapping horse-drawn vehicles, as well as a veterinary building that can perform maintenance on horses. Various types of feeders will be available too.


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Another exciting addition, related to the planned 1920 start year, is manual excavation. We’re introducing a mechanic for manual terrain flattening when excavators or bulldozers aren’t available. Workers from nearby buildings and worker passenger stations can perform flattening instead of mechanized equipment.


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We are also adding Labour Halls—not only for the Early Start DLC, but also to the base game. These are specialized passenger stations where workers will go even if they have workplaces available near their homes. They will treat the Labour Hall as a regular workplace, ideal for construction offices or other specialized job assignments.


I hope you find these features interesting! We are working hard to deliver them to you as soon as possible.


Thank you for your attention, comrades!


Peter

3DIVISION

 
 
 

24 Comments


Enric Codina Viscarro
Enric Codina Viscarro
Nov 26

Once you run out of ideas, maybe a future DLC with few more 'industry'/products: - Pharma, needs crops and chemicals, needs some research, then its required in hospitals and stand alone pharmacy stores selling them. Transported in chilled vehicles - Furniture, needs metal wood and plastic (at a later age). Needed as a consumer good in stores and when you build public buildings (I am not sure if soviet public flats were provided furnished or had to be equiped via cupons after assignement). - Weapons/military bases: I think no one of us wants to bring this game to a combat sim, but there could be like a minimum 'defense' stat to be reached, and every mil building, vehicle or weapon stored would…

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Jans Connewitzfürlauprofil
Jans Connewitzfürlauprofil
2 days ago
Replying to

I think the developers stated that there will be nothing war related in the game. Maybe i remember it wrong but it could have something to do with them experiencing the war in Ukraine from relatively close. Or they just dont like to do it, which is fine i think.

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Laykonik_
Laykonik_
Nov 22

Dear devs plz gib us more vehicles from the 50s🙏

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TheSpangster
TheSpangster
Nov 22

Why does "scrappin" a horse not just give food/meat?

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Oliver Krass
Oliver Krass
Nov 20

Will there be any kind of retouch or rework for Slovakia map, to bring it to dlc standards?

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Soviet Zug
Soviet Zug
Nov 20

stop hard moderation 🤐 I could comment on this new DLC option in the Steam discussions, but I'm still banned by its admins. Steam user https://steamcommunity.com/profiles/76561197978767018/

Edited
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