Report for the Community #101
- peto3division
- 2 days ago
- 2 min read
Hello Comrades,
After a longer period of silence, I finally have some good news for you!
Early Start
I would like to say a few words about it. We released the Early Start DLC in May this year. As expected, there were a few issues at the beginning. First, some technical problems and mistakes appeared, mostly due to the limited number of people and testers who had access to this content. Then there were some things we simply didn’t manage to prepare properly. However, most of these were addressed quite quickly. We truly appreciate your patience and your feedback. Sometimes, when you are too focused on less important details, you overlook the truly important ones.
The second concern raised was about the price. Since the earlier years required quite a large number of new buildings and vehicles (hundreds of them), many players found the price a bit high. We understand that. After 8 years of continuous development, we felt a bit tired, and our original plan was to suspend the main development after this DLC. However, since the DLC turned out to be quite successful in terms of sales, we decided to expand it further — for free! That’s why we are adding horses into the Early Start DLC. At the same time, many of our external graphic artists are still working on the content and adding what was missing. Thank you for continuing to support this game.
1920 and Horses for Early Start!!!
Finally, we can show you something new — our graphic artist Vlado has finished the first carriages!

We have implemented a system where you can easily add horses into vehicle scripts (no animation needed). You can add single or multiple horses. The maximum speed and pulling power are calculated based on the number of horses. We have also introduced stamina, as horses need time to recover their strength.


You will also be able to create your own horse breeds (via mods) and use them for any carriages. You can create just a skin for the horse itself, or if you are an experienced animator, you will be able to create entirely new horses with animations. And why stop at horses? What about donkeys or camels? You can also define the pulling “power” of the animal or its weight.

We have also added a maximum speed mode for horse-drawn vehicles. This consumes stamina faster and is ideal for lines or jobs that need speed but are not too frequent.



Meanwhile, Robs has started working on the buildings for horses. These will include exclusive facilities such as horse hospitals, horse construction offices, and infrastructure like feeders, knacker’s yards (scrapping facilities for horses), stud farms for breeding, and carpenters’ workshops for manufacturing carriages. We will show you the new buildings and their functionality in the next report.

When?
And now, the big question: when will all this be available? It will be released this year!
Thank you for your attention, comrades, and have a nice weekend.
Peter Adamcik
3DIVISION