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  • Dec 15, 2025
  • 2 min read

Hello Comrades,


Today we are releasing a free update for the Early Start DLC that expands its logistics system in a new direction. The Horses and 1920 Start update brings full horse support across the game and pushes the Early Start DLC further based on your continued support and feedback.


Horses are now integrated into the logistics system across multiple vehicles. Passenger carriages, cement carts, pull behind cranes, and plows all have horse variants. Horses run directly inside the vehicle scripts, so speed and pull load behave as expected, with additional horses increasing performance. A stamina system has also been added so they cannot be pushed endlessly.


To support a fully horse driven setup, we have added the necessary buildings, including horse hospitals, horse construction offices, feeders, stud farms for breeding, and a carpenter’s workshop for producing carriages.


The update is free and live now. Thank you for your continued feedback and support of the Early Start DLC.


We are also planning another DLC for 2026. We think you will be very happy with it, and we will share more details when we are ready.


Check out the latest trailer below.



New Images Approved by the Ministry of Aesthetics

Aside from horses finally leaving their stables, we’ve also replaced the old portraits with brand new artwork.


Research icons have been fully reworked with a complete visual overhaul.


Campaign mission images have been updated as well.



Because the quality of these images is much higher than what the game itself requires, we’ve included them in our press kit. Feel free to use them for videos, streams, or other community content.



Merry Christmas from the entire Soviet Republic team to you and all your loyal citizens.

 
 
 
  • Nov 18, 2025
  • 2 min read

Hello Comrades,


As I promised, I'm bringing you more information about the horses, which are planned to be released as a free update to the Early Start DLC.



When it comes to horse-drawn vehicles, we decided to separate horses and carriages. Carriages are manufactured in carpenter workshops, where fabric, steel, and wood are delivered. The result is a finished carriage without horses. Horses are “produced” in the Stud Farm. Individual horses function as a type of resource. They behave similarly to regular vehicles, except they must be transported in special vehicles and stored in dedicated storage buildings—horse pastures.



So how do you connect horses with carriages? Simply select a carriage stored in a vehicle storage building directly connected to a horse pasture. In the carriage’s settings, you can specify how many horses it should take. If you want to detach horses from a carriage, just send the carriage to a vehicle storage building connected to a horse pasture.




We will also introduce buildings for scrapping horse-drawn vehicles, as well as a veterinary building that can perform maintenance on horses. Various types of feeders will be available too.




Another exciting addition, related to the planned 1920 start year, is manual excavation. We’re introducing a mechanic for manual terrain flattening when excavators or bulldozers aren’t available. Workers from nearby buildings and worker passenger stations can perform flattening instead of mechanized equipment.



We are also adding Labour Halls—not only for the Early Start DLC, but also to the base game. These are specialized passenger stations where workers will go even if they have workplaces available near their homes. They will treat the Labour Hall as a regular workplace, ideal for construction offices or other specialized job assignments.


I hope you find these features interesting! We are working hard to deliver them to you as soon as possible.


Thank you for your attention, comrades!


Peter

3DIVISION

 
 
 
  • Oct 3, 2025
  • 2 min read

Hello Comrades,


After a longer period of silence, I finally have some good news for you!


Early Start

I would like to say a few words about it. We released the Early Start DLC in May this year. As expected, there were a few issues at the beginning. First, some technical problems and mistakes appeared, mostly due to the limited number of people and testers who had access to this content. Then there were some things we simply didn’t manage to prepare properly. However, most of these were addressed quite quickly. We truly appreciate your patience and your feedback. Sometimes, when you are too focused on less important details, you overlook the truly important ones.


The second concern raised was about the price. Since the earlier years required quite a large number of new buildings and vehicles (hundreds of them), many players found the price a bit high. We understand that. After 8 years of continuous development, we felt a bit tired, and our original plan was to suspend the main development after this DLC. However, since the DLC turned out to be quite successful in terms of sales, we decided to expand it further — for free! That’s why we are adding horses into the Early Start DLC. At the same time, many of our external graphic artists are still working on the content and adding what was missing. Thank you for continuing to support this game.


1920 and Horses for Early Start!!!

Finally, we can show you something new — our graphic artist Vlado has finished the first carriages!

We have implemented a system where you can easily add horses into vehicle scripts (no animation needed). You can add single or multiple horses. The maximum speed and pulling power are calculated based on the number of horses. We have also introduced stamina, as horses need time to recover their strength.



You will also be able to create your own horse breeds (via mods) and use them for any carriages. You can create just a skin for the horse itself, or if you are an experienced animator, you will be able to create entirely new horses with animations. And why stop at horses? What about donkeys or camels? You can also define the pulling “power” of the animal or its weight.


We have also added a maximum speed mode for horse-drawn vehicles. This consumes stamina faster and is ideal for lines or jobs that need speed but are not too frequent.



Meanwhile, Robs has started working on the buildings for horses. These will include exclusive facilities such as horse hospitals, horse construction offices, and infrastructure like feeders, knacker’s yards (scrapping facilities for horses), stud farms for breeding, and carpenters’ workshops for manufacturing carriages. We will show you the new buildings and their functionality in the next report.



When?

And now, the big question: when will all this be available? It will be released this year!


Thank you for your attention, comrades, and have a nice weekend.


Peter Adamcik

3DIVISION

 
 
 

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