top of page

June 2025 | Glorious deeds, humble hearts, and great voltage

"When official broadcasts fall silent, the People speak louder."

👋 Greetings, Builders of the Republic

As Reports for the Community become less frequent, there is still no shortage of creativity, insight, and excellence across the Republic. That is why we now launch this new format — a monthly newspaper of sorts — created to honor every party member: The players, the modders, the thinkers, the creators.

🗞️ It is a newspaper — from the community, for the community.

You build not only cities and industries, but also knowledge, beauty, and community. This new series is for you.


📰 What is the Community Highlights & Research?

We now host a special Forum on Discord where you can submit or vote for:

  • 📷 Screenshots

  • 🛠️ Mods & Maps

  • 📚 Guides & Tutorials

  • 🎥 Videos & Time-lapses

  • 🎯 Challenge ideas

  • 💡 Mechanic deep dives


Top picks — selected by the People — will be immortalized in these monthly bulletins. This is your voice. This is your spotlight. This is your moment of honor.


But that's not all...


Alongside the highlights, we’ll be preparing Community Research posts — deep dives into mechanics, strategies, and insights from both players and developers. Based on our November 2024 player poll, we know you want better understanding of how the game really works under the hood.


Stay tuned. That work is already underway.


🏆 COMMUNITY HIGHLIGHT AWARDS – APRIL 2025


✈️ MOD OF THE MONTH

"Airport Terminal with Underground Station" – by Aister . A visionary fusion of aviation and rail transport, this hybrid mod blends airport function with underground rail connectivity. Though fueling limitations exist, the design pushes the boundaries of what modding can offer. A salute to ingenuity, even in constrained conditions.🔗 [Steam Link]



📷 SCREENSHOT OF THE MONTH

City by Adamek
City by Adamek
"A beautiful screenshot can say more than a thousand planning documents."

GUIDE OF THE MONTH

"Ultimate Electric Guide" – by Silent_Shadow . Power struggles? Not anymore. This essential guide sheds light on the dark corners of power distribution — from pylons to transformers, this is your electrified manual for a smoother Republic. We’re considering a future Community Research deep dive into electricity. Until then: read, absorb, and connect.🔗 [Guide Link]


🚧 We're Just Getting Started

This is only the beginning. When we first launched Reports for the Community, no one imagined it would reach over 100 issues. Now we start this new series, and it’s not limited by development updates. If something new arises, we’ll include it here. But first, we must build the rhythm.


🗓️ The plan: One post each month

🗳️ The need: Your help — your votes, your recommendations

🚫 The rule: Use the Forum properly — no memes, no chatter, just worthy suggestions

🔗 [Discord Forum Link] Union of Soviet Republic (USR) # community-spotlight-suggestion


🧭 Looking Ahead

If all goes well, this initiative may evolve:

  • Regular creator spotlights

  • Community events

  • Challenge posts

  • Steam or video showcases


For now as this post is published later than planned, we extend the May 2025 voting window into June. Expect the next Highlights issue by early July. Until then: Build boldly, think creatively, and don’t forget to enjoy the Republic.


With gratitude and dedication,

📢 Ministry of Community Propaganda

(A non-governmental body with maximum enthusiasm)

Dear Comrades and all Party Members!


This is our jubilee Community Report, number 100, and it is my pleasure to write a few words for you – our dedicated community, players, and supporters of the game.


I am very glad we can finally announce the release date of the long-awaited Early Start DLC. You can check out the trailer for more information:


Now, we can talk more about the steam locomotives, which are one of the most exciting new mechanics. We will be introducing several steam locomotives – some light, some heavy, some old, and some new.


Alongside steam locomotives, we’re also introducing coal as a fuel type for these machines (if you have fuel management turned ON). Additionally, if you have water management enabled, you will also need to supply water to the coaling stations. These newly added stations now handle both coal and water – both resources must be present to refuel the locomotives. Check out the new coaling stations!


As we introduced in the World Maps DLC, the map had an unrealistic scale. While many players found it interesting, others said it was a pity that more realistic scales, like 1:1 or at least 1:2, weren’t included. Also, many of you were asking: Where is Russia? Well, don’t worry – this DLC brings two new maps with a realistic scale from Russia. One is Moscow, and the other will be St. Petersburg. You can already check out how Moscow looks!

And finally, on April 10th, the Bit Awards 2025 ceremony took place – celebrating the best Slovak games of 2023 and 2024. Since Soviet Republic 1.0 was released last year, we were among the nominees – and we won! We received multiple nominations and took home the award for "Best Game Design", as well as the main prize for "Best PC/Console Game."

Thank you to all our players – the entire community has helped us fine-tune this expansive game. Titles like this are never truly finished, but your feedback makes a huge difference. A big thanks as well to the Slovak Game Developers Association (sgda.sk) for supporting Slovak game development.


We’ll do our best to aim for a global nomination with our next projects!


That’s all, folks – have a great Saturday and weekend!


Peter Adamčík

Lead Developer of Soviet Republic

 
 
 

Hello Comrades,

After another long few weeks, here is another report with news from the development. As we informed you before Christmas, we are developing the Early Start DLC. It will bring many new buildings, road vehicles, steam trains, airplanes, and also some new maps.


In this report, let’s check out some of the road vehicles that have been made by our best Polish modders and selected for the Early Start DLC content.

Another great addition that I’m very happy with is the steam track builders. In the old-fashioned rail construction office, there will be storage for coal and water to refuel these trains.


We can't forget about airplanes either. Several aircraft have already been finished, and more are coming.

In the next report, we will talk more about steam locomotives, which I believe will be the most exciting part. We are also developing a couple of new maps for the Early Start DLC, so stay tuned for more info.


Aside from this new content, for the upcoming 1.0.0.21 version, we will add one interesting feature. BBallJo urged us to include a very important change. There was a problem where, if you were using vehicle replacements and ran out of stock for a specific vehicle type, you were unable to add it to manufacturing automatically. This forced players to constantly manage the queue of production plants manually.


However, as adding a completely new feature would be quite complicated, we found a solution by adjusting how vehicle manufacturing plants operate. Currently, they function in two modes controlled by a checkbox (Stop production after queue ends). When this checkbox is unchecked, the plant infinitely produces the last vehicle in the queue.


We changed this. Now, if the checkbox is unchecked (which is the default), the plant will cycle through the entire queue. This means that after any type of vehicle is manufactured, a new entry is added to the queue. So, for example, if you have three ambulances, two dumpers, and one bus in the queue, the plant will produce all of them in sequence—after one bus is produced, it will move to ambulances, then dumpers, and so on. Hope you will like this feature!


And that's all for this report, thank you for your attention, and we wish you a successful start to the new week!


Peter from Soviet Republic Team

 
 
 

© 2021 3DIVISION 

bottom of page