Greetings dear comrades of the Soviet Republic and all the fans of our game around the globe. We're excited to renew our commitment to more regular updates. A long wait for news, especially just a few map announcements, might not satisfy your enthusiasm. Although it's challenging to share compelling updates when much of our work revolves around bug fixes, those active on our Steam forum are well aware of our dedication. We're approaching 4.000 bug and support threads, with about 50 new ones each month.
We're grateful for your active participation in this process. For those less familiar, here are a few examples of recent fixes and changes we've tackled:
Corrected tram sound bugs.
Addressed issues with disappearing ships.
Adjusted incorrect bridge pricing.
Reduced replacement costs for large chemical plant machinery.
Fixed crashes related to updating already-updated bridges.
Updated localizations across many languages.
Enhanced building models and added more connection points.
We cherish the vibrant community we've built together, where open dialogue is encouraged. Our moderators are vital to this work. They ensure discussions are respectful and constructive. We must occasionally take firm actions against those who disrupt this harmony. Such measures are essential to preserve our forum's quality. And some of the worst offenders may end up in virtual gulag for the rest of their pity lives.
Back to development. We're excited about an upcoming improvement for personal cars. We're improving parking in covered garages. It will soon reduce the speed of wear on parked vehicles by 70%. This change, for garages of all sizes, will be applied through a new building config flag, and Modders will be able to use that in their creations. It may be theoretically applied for other types of building with covered parking vehicles.
$MAINTENANCE_IS_GARAGE
As our development updates might become less frequent, we're shifting focus slightly to spotlight your incredible contributions. The Steam Gallery is filled with inspiring player creations, and we plan to feature these more prominently. This shift towards celebrating community content will hopefully enrich your experience and provide fresh inspiration.
We're also considering incorporating more educational content into our reports. Understanding the complexities of our game can be daunting, and we believe structured guidance could be beneficial. To this end, we've created a poll to gather your preferences on which game mechanics you'd like us to explore in detail. We ran into an issue as the number of participants in original poll was limited to 1000, so we have a second poll which should be without limits now. We will take into account all inputs from both polls and the poll will be closed on November 29th 2024. Please cast your vote via this link: Google Forms Poll
Based on your input, we'll tailor future reports to focus more on development updates, community highlights, or educational content. We're eager to adapt and evolve these communications to best serve your interests and enhance our collective engagement with the game.
We're just beginning to navigate these changes, so we appreciate your patience and feedback as we refine this approach. That is one of the reasons this report is shorter. We hope you will participate in our poll and you enjoy these few screenshots we shared from our Community. Until next time, remember to enjoy real life as much as you cherish your virtual endeavors.
Thank you for your continued support.
3Division Team
It would be nice to implement the possibility of limiting the construction of specific buildings depending on the current year (similar to how it was done with transport). And for outdated buildings, the possibility of reconstruction is also provided.
Cemeteries, crematoriums and funeral services are needed
The game requires a phone, mail, telegraph, fax, pagers. Mobile communications and the Internet are in the later stages of development. To this, you can add the appropriate infrastructure, performance effects, and user satisfaction.
Of course, mobile communications will require the creation of a space industry in one form or another
An additional function of the KGB can be to identify agents of Western intelligence services who, in the absence of measures, eventually initiate sabotage and sabotage at important enterprises
in case of a high level of discontent, citizens, in addition to fleeing the republic, provided the police were weak, could gather en masse near city committees and protest