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Greetings, dear comrades of the Soviet Republic and fans of our game around the world. As we step into December and watch the first snowfall blanket the world, we're reminded of the slower pace and cozy moments the season brings. In our game, like in real life, the snow-covered roads present unique winter challenges and beauty.


This report brings exciting news: the cathedral rework we mentioned earlier is now complete! We've added these new models to the game, giving your towns a fresh, majestic look.

All models will automatically update with the release of our next patch.

We're also thrilled to introduce new variations for gravel processing and gravel quarries. Our previous single version sometimes felt like overkill, so we're adding a smaller gravel processing option for more flexibility.

But that's not all – we've given a facelift to the large gravel processing model. It now has a new texture to better match other in-game buildings and, by popular demand, a conveyor input. The smaller version will have only conveyor output, utilizing dumper trucks for input.

A big addition is the larger gravel quarry variant. Inspired by a bauxite mine, this facility allows more excavators, boosting output and featuring a conveyor connection. This means no more need for dumpers at this site! And of course, the old gravel quarry's look was also updated.

For a touch of nostalgia, we've updated the loading screen. Now, instead of a plain screen, you'll be greeted with historic photos during loading. Currently, there are 35 photos from a single author, but we plan to expand this collection with more images from various photographers.

That's all for this update. It looks like we'll have one more report before the year ends, so stay tuned for even more developments.


Until next time, stay safe, enjoy life, and have fun gaming.


And as always, thank you for your incredible support.

3Division Team

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Greetings, dear comrades of the Soviet Republic and fans of our game worldwide. Today, let us talk about field aerodromes. We are planning to introduce them in one of the upcoming 0.9.0.X versions. These low-cost airfields will cater to aircraft with an empty weight of up to 10 tons, perfect for smaller, more nimble planes.

Alongside these aerodromes, we are introducing field airplane parkings. If you find the right terrain, you can build these for free, just like the field runways and taxiways. However, there is a catch: they will only support planes with a maximum empty weight limit ten tons.

Next on our list is the addition of a smaller terminal. This facility can be used with both the free field parkings and standard concrete parkings, offering more flexibility in your air transportation network.

One of the key features of these field aerodromes is their simplicity: no control tower is needed. This means you can utilize them early in the game without any research requirement. To complement these aerodromes, we have started developing lighter aircraft, which will be available for purchase with either dollars or rubles. Imagine the possibilities – starting a Republic on an isolated island or expanding beyond existing road connections. These field aerodromes can be a meaningful change, facilitating worker commute or attracting early tourists to remote locations. And as always, we look forward to seeing how our creative community of players will utilize these new additions.

Now, for a twist that will truly rock your world: earthquakes! Yes, you heard that right. Some of you might have already seen footage of this new feature as it surprised a few YouTubers. We are introducing random earthquakes to the game. Do not worry; they will not be too frequent, and there is a scale of magnitude to keep things interesting.


Expect an earthquake every few years, shaking up your towns and industrial areas. The aftermath will depend on the quake's intensity. A weaker earthquake (around 4.5) might trigger fires in a few buildings, challenging your firefighting teams like never before. But if you are hit with a more intense quake, you might even see buildings collapse, especially if they are not well-maintained. So, a word of caution: do not skimp on maintenance, or you might face a disaster.


That is all for today's report. From the potential joys of light aviation to the thrilling challenges of managing natural disasters, there is plenty to look forward to. Ensure your emergency and maintenance teams are always at the ready. And just like in the game, stay safe in real life, have fun, and keep an eye out for our next update.


Thank you for your unwavering support,

3Division Team

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Greetings, dear Comrades of the Soviet Republic and all the fans of our game. Last week, our usual dispatch was postponed due to an exciting venture. We ventured to Košice for the Game Days event, immersing ourselves among fellow game developers. Our absence was felt, but rest assured, the time was well spent, and we communicated our attendance through our Facebook page.


With the Game Days behind us, we dove back into our development efforts, tirelessly forging ahead with campaigns and other features. A noteworthy milestone was achieved only a few days ago—we released the first two campaigns for internal testing.


However, the heart of this report lies in the modest additions and tweaks we've integrated recently. Our vehicle fleet has expanded, welcoming two western road cranes and a hefty dumper. Take a glimpse of these mechanical beasts in the accompanying images.

Our attention was then captured by an issue reported by bballjo, who meticulously tested different road junctions in a video. He observed vehicles engaging in maneuvers that were less than ideal on one-lane roads. Thanks to his detailed feedback, we pinpointed the problem: vehicles did not factor in the entry direction into junctions, much like they would on a railroad. We've recalibrated the pathfinding algorithm, and now it should direct traffic more sensibly.

Another longstanding anomaly caught our eye—the gravel bed beneath the rails. A visual quirk, present since our game's inception, caused incorrect lighting.. We've peeled back this layer of invisibility, ensuring the gravel now basks in the limelight it deserves.

Last weekend wasn't all work; Game Days also provided a rare opportunity for our team to bond. We set up shop with a kiosk, showcasing our game, but the highlight was the personal time spent together, alongside a few members of our inner circle who could join us. If you missed this occasion, we encourage you to mark Game Days 2024 in your calendars. It's not just about us; Košice has much more to offer for the curious explorer.

That concludes our update for this week. While there aren't any groundbreaking announcements, it gives us space to refine and polish, inching closer to a full-fledged release. Yet, the journey ahead is sprinkled with challenges, and we count on your patience and support.


In the meantime, remember to live your life to the fullest. Enjoy gaming, stay safe, and keep an eye peeled for our next report.


Thank you for your unwavering support,

3Division Team

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