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Greetings, dear Comrades of the Soviet Republic and fellow fans of this game! Thanks to the unwavering determination and tireless efforts of our esteemed development team, we are proud to announce a new feature that will elevate the level of realism in our game to unprecedented heights. As we march forward towards a brighter future, we must ensure that our transportation and infrastructure remain strong and resilient. That is why we are introducing the vehicle aging and building deterioration system, which will simulate the natural wear and tear that occurs over time.

But fear not, Comrades! We have also implemented a robust maintenance system to keep our buildings and vehicles in top condition. After all, a strong and prosperous Soviet Republic relies on a well-maintained infrastructure.

Building maintenance

Comrades, the buildings of our Soviet Republic are not just lifeless structures, they are the very essence of our prosperity and glory! However, even the mightiest of buildings can suffer from the effects of time and neglect. If we do not take care of them, they may crumble into ruins, bringing any great nation down with them.

The building maintenance system in game will simulate real-world building maintenance while also considering the gameplay elements. Players will be able to use construction offices to perform maintenance tasks. One challenge of building maintenance is that repairs can often disrupt the normal function of a building. To address this issue, the game will allow players to perform maintenance of buildings while they continue to be in use. However, some types of structures may experience reduced productivity during the maintenance period.

When building needs maintenance, players will be able to see its current state of wear and tear on the buildings as cracks and drips. Construction office will automatically search for reconstruction sites in their range and then bring resources required for reconstruction (such as steel, bricks, prefabs etc.) to the site together with the workforce and cranes needed to complete the job. The cost of maintenance will depend on the type of building, and its current condition.

Vehicle maintenance

Comrades! As we march forward towards a glorious future, let us not forget the importance of our vehicles in transporting goods and comrades across vast distances. These vehicles, just like our buildings, must be maintained to ensure they continue to serve the needs of our Soviet Republic.

As our vehicles age, they may show signs of wear and tear, such as rust. Our specialized repair stations will be able to handle any type of vehicle, whether it be road, train, aircraft, or ship. These repair stations are the lifeline of our transportation network, ensuring that our vehicles continue to function at their best.

Regular line vehicles such as buses will visit these repair stations directly, while vehicles working in specialized buildings will be repaired directly in their workplace. And for those vehicles that don't move on roads, our repair stations have a new automatic connection with nearby rail depots, airport parking, heliports, and harbors to ensure they too can be serviced.

We must not forget that broken-down vehicles can cause traffic jams and delays, leading to decreased productivity and unhappy citizens. By setting repair intervals and regularly maintaining our vehicles, we can keep our transportation network running smoothly and efficiently..

Automatic vehicle replacement

Comrades! It is not just about maintenance, for we understand that at some point, old vehicles must be replaced. That is why we have implemented a feature that allows players to observe and set automatic replacements based on wear and tear. Our new system will enable players to specify which type of vehicle should replace the older ones, whether it be a new purchase or a depot vehicle.

We have even included 3 checkboxes to identify suitable old vehicle replacements. Firstly, we will check for a replacement vehicle type in the depot. If none is available, we will check the storage of brand new vehicles. Only as a last resort, will a new vehicle be purchased. We have given players the power to uncheck these checkboxes to avoid unwanted purchases.

By specifying which types of vehicles should replace the old ones, our players can ensure that their transportation network is always up-to-date and efficient. The ability to choose where to source replacement vehicles from will give players control over their budget and resources. However, let it be known that this will still require a great deal of micromanagement.

In real life, corporate fleet managers are in charge of vehicle management. Now, our players will face a similar challenge. We have provided you with the tools to succeed. We are confident that our loyal players will find a way to implement efficient systems, even when dealing with hundreds or thousands of different vehicles. Your feedback will help us improve the system even further.

Vehicle scrapping

And lastly, comrades, we have added a vehicle scrapping feature! To make use of this feature, players will need to build specialized facilities for scrapping old vehicles. These facilities will extract usable waste that can be used in vehicle production lines to assemble new vehicles. There will be two sizes of scrapping facilities - smaller ones for road vehicles and larger ones for trains, aircraft, and ships.

These new features will add more realism and challenges to the game, making it even more engaging and enjoyable for our players. The requirement to maintain buildings and vehicles will add additional cost over time, giving players a reason to keep construction offices in all areas. Together, we shall build the greatest economy simulating game the world has ever seen!

Comrades, rejoice! Our glorious efforts to revolutionize the gaming industry continue with addition of these new features!

We hope that you, fellow citizens, appreciate the fruits of our labor and continue to support our cause. Be sure to stay tuned for our next report, as we strive to push the boundaries of what is possible in the gaming world!

In the meantime, go out and enjoy life! And remember, always have fun while embracing the ideals and greatness!

Thank You for Your Support

3Division Team

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Greetings dear Comrades of the Soviet Republic and all the fans of this game! We hope this report finds you in good health and high spirits. As you know, life in the Soviet Republic can be challenging, but it is also full of opportunities. One such opportunity is demolition. The demolition of old buildings and infrastructure can provide space for new developments and pave the way for progress. However, it also presents a new challenge for waste management.


We are excited to announce that demolition will become a new feature in our game. This feature will add an additional difficulty level for waste management, and it will require players to clear debris and process waste after demolishing buildings and infrastructure. Unlike in the past, where buildings and infrastructure would simply disappear, the demolition feature will provide a more realistic and challenging gameplay experience and it will be another optional difficulty setting for your Republics.

The demolition process will work similarly to the construction process, but in reverse order. Demolition will be conducted by dedicated Demolition Offices, which will use excavators and waste container trucks as their main equipment. The demolition office will have a range in which it will search for buildings designated for demolition and it will dispatch vehicles to the site if there are some.

The process will require players to carefully plan and coordinate the demolition process, including setting the source buildings for workers and explosives (if you wish to use them), as well as facilities where the waste must be transported from the demolition site for further processing. This is a challenge mainly because without removing the debris you cannot build in the area so you need to develop ways how to deal with demolished buildings and infrastructure fast and effectively.

For players who prefer a more hands-off approach, they will be able to use money to pay for demolition, similar to how they can pay for construction. The cost of demolition will include the price of demolition, transportation and waste processing abroad. This will allow players to focus on other aspects of the game while still being able to progress through the demolition process.


For players who want to speed up the demolition process, they will have the option of using explosives. This will make the process quicker, but the waste in debris will be mixed together, which will require more processing after it is removed. This option will require players to carefully consider the trade-offs between speed and efficiency, but sometimes you need to be fast while other time you can take your time, or you may just go for the BOOM effect.

Rail track demolition

In addition to building and infrastructure demolition, players will also have to demolish rail tracks. This process will be carried out by Railroad Construction Offices. The reason for this exception is that some of the material from rail track demolition process can be recycled and used as material for railroad construction.

When it comes to rail track demolition, we have made things easier for you. You will not have to think about transporting resources to the Railroad Construction Office. Instead, you only need to send a Railroad Builder to the site, and the resources will be teleported to the office. However, to make this process work, you will need to have a waste dump connected by a factory connection to the Railroad Construction Office. We are still testing this system to ensure everything works smoothly, and we may make additional changes if necessary.

Demolition Waste Visualization System

To help players understand the waste they are dealing with, we’ve been working on a demolition waste vizualisation system. This system will help players know what the main components of the construction waste are based on the resources used to build the structure or infrastructure that was demolished.

For example, if a building was constructed mostly from concrete and steel, the result waste will have higher concentration of those materials. This visual information can be used to make better decisions about how to process and recycle the waste.

More features and Realistic mode

Comrades, just be aware that in realistic difficulty you will not have the option to use money for demolition. And there will be another feature related to demolition difficulty and that is vehicle scrapping. No longer will you be able to simply delete vehicles when they are no longer needed. Instead, if you choose to liquidate a vehicle, you will have to pay the transportation cost based on its size. Moreover, if the vehicle is too old, you may have to pay for its removal because you will receive no money for the vehicle, but you will have to pay for its liquidation abroad. This new feature will make the game even more challenging and will add additional level of complexity.

But do not worry there will be special Scrap Yards available for your Republic, where the vehicle can be sent to be scrapped. These yards will disassemble your vehicles and allow you to recycle some of the resources. And for those larger vehicles like airplanes, we’ve even included a big scrap yard to which you can connect an airplane parking connected with airport for aircraft scrapping. It is all part of the efforts to create a more realistic and immersive experience for our players. More about this in the maintenance report.

We hope that you, dear Comrades of the Soviet Republic and all the fans of the game, are excited about these new features we have introduced. With demolition becoming a part of the game, you will now face additional challenges and difficulties, bringing even more complexity to your gaming experience.

In the next report, we will be sharing more details about the vehicle and building maintenance feature. This will add even more realism to the game and may you feel like a true manager of Soviet Republic even though such a project is not usually "One Man Show."

In the meantime, do not forget to enjoy life and have fun. Keep an eye out for more updated and stay tuned for the next report. Until then, stay safe and happy gaming.

Thank You for Your Support

3Division Team

24,334 views43 comments

Greetings, dear Comrades of the Soviet Republic. Finally, the website is back online, and we can have the reports as we used to make them before. Do not worry, we are not going to replace the team by some kind of bot or AI, and we do not want to lose our contact with community members. We are still listening and reading your feedback and suggestions, and today we have something many of you were asking for, information about the current state of the new research tree that we are planning to add to the game in the upcoming content update. There are quite a few interesting items in the tree for you to enjoy in future that you did not have access to before, but it will also be restrictive by locking access to certain features and technologies in early game.

The current research tree is not final, and we are going to add more research and there is a potential to add even more after the research will be added into game, which means you can expect even more researchable items than those available after the update will be released. We also need to consider some tweaks, and the current requirements for completing of research may be changed to make some research harder to obtain. So, there are mostly three groups of research. One group is locking of already existing technology or features, other is improvement (or buff) of existing features, and another is unlocking access to currently unavailable facilities or new features.

You need to count in that technical university will not be the only viable university in early game as the technical university is used to unlock more advanced technology. Nowadays you cannot produce chemicals, plastics mechanical components, electronic components, and electronics without research. But after the update also Steel Production, Oil Refining, Bauxite Mining, Green Energy, and Nuclear Production chain will be locked, and each Vehicle Production Line will require its own research. Additionally, the player will not have access to resource view on mini map until the respective research is done in Technical University. That means a player with active research feature will be quite limited in early game and will have to choose what direction he wants to go early, and over time he can eventually complete all research programs.

After the research will be implemented, we can see that many players will choose to build Communist HQ as first university, as it is required to unlock access to Distribution Offices and Loyalty policies which can be more important in early game. Do not worry, you will be still able to use Free Distribution offices in early game (even if only in limited number) as bringing fuel into Free Gas Station would be a real problem without them. But without completing research in the Communist HQ there will also be no access to helicopters, large monuments, high quality of living residentials, no radio broadcast, and no tourism for Your Republics. And there is also certain research that requires you to complete multiple preceding research programs in more than one university.

Then there is the Medical University which will most of players may skip in early game but later it can provide you with some broadly desired buffs for your citizens as your population with industrial output and pollution grows, which will help them to better sustain cold temperatures, pollution, lower the impact of alcohol consumption or some kind of birth control. As you can see this University offers buffs for already existing mechanics connected to citizens. But there is other research not necessarily in this university that offers improvement for something that already is in the game. As example we can use the research for pollution reducing filters, fertilizing of fields, and sustainable forestry.

We are implementing a research tree in which you need to go through certain research to get the option to complete more advanced research. And the most advanced technologies like vehicle production lines, nuclear energy and aluminium production will be last in their branch and will require significant investment into workforce especially for small population. But as bonus you will be able to research some special border connection which you cannot currently build on your own in the game like a soviet or western pipeline connection to export or import oil through pipes. In the picture below you can see the icons from the game’s research folder we currently have but more may be added.

As you can see with research implemented, you will no longer be able to do certain things without establishing your own population even some people may try to play in a way that if it burns down then I just rebuild it. Do not worry, we have another feature for you in that case which will be introduced further in future reports, and that is building demolition which means that ruins will not just disappear anymore with building and vehicle maintenance, which may require additional workforce. We hope you like the challenge we are preparing for you, and as always you will have the choice to play with or without research.

We also updated the current Roadmap with ETAs for release of information about upcoming features. You can check it here or switch to its tab on top of our website.

Another piece of news is that Peter has started an Instagram account for Soviet Republic. You can find various behind-the-scenes glimpses and interesting facts about the game and its development on this channel."

And that is all we have for you today. Until next time, enjoy life, have fun, and stay tuned for the next report.

Thank You for Your support.

3Division Team

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