Greetings dear comrades of the Soviet Republic. You can hear news about markets making all-time highs these days quite often as greed and hunger for power drives them in our capitalistic world higher and higher. But we are proud of something else, and that is our own all-time high with Steam reviews. We received 97% of positive reviews there and that is overwhelmingly positive. We want to thank to all of You comrades, because You are part of our success and without You, Your support, and Your feedback, we would not be able to get here. But there is lot of work ahead of us until we finish this game and exit the early access stage. And we have some good news for you in regards of the release of upcoming update for public testing. If everything goes well, we will be able to release that next week and all of You, who are willing to take the risk and participate in testing will have access to that on Steam if You have the game.

We are making good progress in fixing issues our internal testers found. We successfully fixed the issue we had with fuelling of vehicles at farms, quarries, and woodcutting posts. We removed some unnecessary notifications about electricity from distribution offices, farms etc. We also adjusted the time for notifications about electricity to avoid too much spam for short blackouts. In upcoming update, vehicles will be able to pass by a vehicle without fuel. We also fixed the issue with trees placeable into fields. Then we adjusted the requirement for TV and Radio broadcasting. Now, it will be at least 30% overall rating and more than 70% culture preference required to force people to stay at home instead of visiting a cinema or a theatre. And we fixed one crash issue, when the cable way station burned down

We are now working on FPS camera for tunnels. There are some tweaks required for that to work properly. Then we added wet effect for roads, buildings, and terrain while it is raining. Peter also finished works on the video for the upcoming update. It usually take day or two for him because he needs to build up a map where he uses all the new features and then catches some breath-taking footage. Just as curiosity - the regular trailer (such as announcement or EA release) can take week or two to make because he really wants it to look great and he is very strict when come to quality of shoots. So you can see it is not only about coding, there is other work to do in managing stuff regarding the game or the studio which requires our attention and worktime.

We hope everything goes well and there will be no problems which could delay the release of the update.

Thank You for Your Support

3Division Team

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Greetings dear comrades of the Soviet Republic. Here we are with another report to tell you about how we advance towards the release of the next update. Maybe the real life may be chaotic but, in this game, we work with pure mathematics and many things may look stable and linear, quite easy to understand even if they may be a bit complex. Thanks to reports from our internal testers, we were able to make several fixes and adjustments in the game and that brings us few steps closer to public test release. There is not a definite date for that yet.

We fixed some random crashes connected to citizens optimization. We had several issues with construction vehicles. In one case they were not able to find their route to pathway constructions or from them. The only solution was to build the pathway using cash. Now this should be resolved for newly planned pathways. Then we had some helicopters getting stuck near construction sites due to limited space or other reasons and we fixed that. We fixed an issue with wattage overlay for power plants/switches not showing properly and dealt with issue connected to terraforming allowing a tunnel to be able to be brought out of the ground.

We adjusted the operation range for helicopters working which work for hospitals by adding additional 700m to the range of hospital. Then we updated the rendering background for underground mode to make it better to look on. We fixed some issues with electricity connected to building optimization and changed the calculations for wind turbines and solar power plants to make them less linear, thus you may the lower output with slower wind and less sunshine. We also tweaked the price for curved bridges, especially the railroad one. And now there should be no raining and snowing at the same time which occurred occasionally in November.

And now we have something special for you. We already exhausted the features of the upcoming update in our reports, but we may tease you a bit about what is about to come in the update after helicopters being released. There were plenty of requests and suggestions about certain perspectives of the Soviet era which we plan to implement in future. The police mechanics are coming, but it is not that simple as you may think. We will implement things which you would not expect. Here are four new buildings which can give you a glimpse and allow you to use your imagination what may be part of the future of your Republic. These buildings are: Orphanage, Courthouse, Prison and Secret police office.

Now you may start dreaming about things coming and we hope you look for just and prosperous society full of ideals instead of one driven by fears. Stay tuned for the next report.

Thank You for Your Support

3Division Team

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Greetings dear comrades of the Soviet Repubilc. We have an extended weekend in progress, but we will not miss the opportunity to spread the word about current stage of development. As we mentioned in the last report, we released the internal test version of the game already to get more people involved in the process of fixing critical or annoying bugs which are present in the game. We were already able to fix several causes of crashing. One of them was caused by clicking on helicopter, airplane, or ship, another one was related to line spacing while loading a save, then we fixed a crash while following a helicopter flying abroad. We adjusted the tolerance for fields because it was too strict in regards of terrain, and we also added a confirmation window before deletion of all notifications. So, you can see there is a lot to be done before we get this version to public beta branch.

Now let us have a look on upcoming features. One of them will not have so much impact on the game but there is plenty of people who would like to have better tools for sharing screenshots from the game. We made a special tool for the game which you can see in menu while your map is loaded under settings. You will be able to create screenshots or even time lapses easily. Currently you can use F12 which is working fine for most of games to create a screenshot. The main difference is that if you will use the tool available in game you will not need to turn off GUI using CTRL+G but the game will create the screenshot automatically without GUI. Another thing is that you can add prefix for files to easily distinguish them later and the pictures are saved into “…media_soviet/screenshots/” folder.

Another option allows you to create time lapses easily. First you need to choose the camera angle, then you set the timeframe, and after hitting the screenshot button the game will make screenshots from same angle every X seconds according to your settings. You do not need to worry about moving the camera accidentally, as the game will switch the angle for a moment when the screenshot is created into preset you have. Thus, even if it may be a bit annoying, you can move all around the map and it will jump the camera to location at each capture switching back to your current view after. Another thing worth mentioning is that you can continue to capture screenshots for time lapse after reloading the map later because the camera settings are saved with the map.

Then we have another new feature which will be a bit less practical, and it will serve mainly as option for creativity. We are working on tool which will allow you to paint certain surfaces for example as gravel or asphalt to create public squares in your towns or yards covered by likeness of asphalt. These will not be drive-able; you will need to place pathways and roads first, then paint the area as you wish. We can already imagine some great looking facilities or cities some people will be able to create as there were some attempts already when people used certain mods created by community.

We also want to introduce changes for weather. Sun was always shining bright from the north in our game, but now clouds are gathering above your Republics. There will be raining and volumetric fog after that. But that is not only about scenery and feeling because it will have effect on power output of solar power plants. Another thing will be the wind. The speed of wind will not be constant, and it will have effect on power output of wind turbines. It will be like in real life. The Sun will not always shine so brightly on the ground and the wind will not always blow strong enough to allow you to fully rely on renewable energy without significant investments, and rain will slow down the traffic on muddy roads. Then the indicator for temperature will serve also as indicator for sunshine and wind. You will be able to change that by clicking on it.

We continue to work on fixing the current internal test version to make it available as soon as we can. Stay tuned for the next report.

Thank You for Your Support

3Division Team

15,189 views29 comments