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Report for the community #80

Greetings, comrades of the Soviet Republic, and dedicated fans of our game! After a few intense weeks, we return to share our progress and chronicle our relentless pursuit of perfection in game development. We still have an ambitious task list ahead of us before the full game reaches your hands, but rest assured, we remain committed to our mission. With this message, we wish to explain some of our pioneering ideas for in-game campaigns.


As time has passed, our game has grown in both depth and complexity. Even seasoned players, who have devoted hundreds or thousands of hours, occasionally find themselves challenged by its intricacies. Recognizing this and understanding that this depth might be daunting for newcomers, we have envisioned the addition of campaigns or scenarios. These are designed not only to offer a structured introduction for the uninitiated but also to provide fresh challenges for our experienced comrades.

The intricacies of our game are undeniable. Navigating a new Republic without adequate knowledge can lead to swift downfall, especially on a realistic difficulty setting. However, we understand that many among you thrive on challenges, aiming to constantly push the boundaries of your gaming prowess. For those just starting their journey, we advise caution: diving into the full spectrum of features without a grasp of the fundamentals can be overwhelming. This is where our campaigns come in, designed to gently initiate newcomers while providing depth for the pros.


To bring these campaigns to life, we'll use scripts, dividing them into three distinct branches, each escalating in complexity. These will come hand-in-hand with a fresh, vanilla map, making sure it fits the campaign well. While it might be tempting to integrate these campaigns into your existing game saves, we've opted against this feature for now to maintain the integrity of the campaign settings. Each campaign builds upon its predecessor; only after mastering one can you unlock the challenges of the next, ensuring a progressive and rewarding experience for all.


Draft Campaign Overviews (titles and setting are subject to change as it will be developed):

  • A New Soviet Republic is Born: Begin your journey on a mostly flat map, crafting your Republic from the ground up. (Easy map, mostly flat, default settings)

  • Soviet Revolution: Communist party rises to power in a populated country and it needs to balance internal development with external demands. (Map with existing towns, more difficult terrain, medium or hard settings)

  • Soviet Far Horizons: Venture into uncharted territories with rich natural resources, fully supported by the Soviet Union, striving for self-reliance. (Hardest settings with realistic mode on)

At the outset of the initial campaign, our primary goal is to introduce newcomers to the game's foundations. This includes familiarizing them with controls, effective utilization of the minimap, and mastering fundamental mechanics.

Initially, players will be provided with simple, clear objectives designed to anchor them in the basics. As they progress, these objectives will evolve, pushing them to produce, export, or import specific volumes of resources. This layered approach not only ensures a gradual learning curve but also instils the importance of self-sufficiency within the game's universe. To aid this journey, we've incorporated specific GUI elements to help players navigate and understand their tasks.

We recognize the joy of exploration and the desire to carve one's own path. While we provide structured goals, we're not chaining players to a fixed storyline. This means players have the freedom to experiment, possibly achieving objectives even before they're explicitly assigned. Our scripts are designed to recognize such accomplishments. So, while players can use our roadmap, they're free to diverge, allowing each campaign experience to build a unique Republic based on their choices.


Another exciting dimension we're keen to explore is moddability. We envision a platform where modders can craft their own campaigns, missions, and objectives. Our current focus is still on basics, so you need to wait a while till we get the framework for custom scripts ready. These custom scripts would possibly be linked to a specific map or be compatible with any existing Republic or terrain. While we're still deliberating on the details, the potential for this feature is immense.


The potential of these campaigns and scripts is evident. Done right, they can serve as effective training grounds for newcomers and present challenging scenarios for seasoned players. Moreover, community modders can bring their unique visions to life, further enriching the gameplay experience. We eagerly anticipate the full realization of this feature.


That wraps up our update for now. We trust you share our enthusiasm for the upcoming challenges. Until our next dispatch, embrace the joys of life and stay tuned for more insights from our team.


Thank you for your support.

3Division Team

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16 comentários


Aljaž Kastelic
Aljaž Kastelic
17 de ago. de 2023

I really like that game. I play only in vanilla game so I really like idea of new maps so I hope to have Yugoslavia map, I see one in workshop but i have problem with getting mods in game.

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D Miller
D Miller
15 de ago. de 2023

Sounds cool but please fix that mod UI!

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whiteg1971
whiteg1971
11 de ago. de 2023

It even occurred to me that, in addition to research, there could also be a modernization program for residential buildings, factories, and plants.

These could be in several steps, which could be used, for example, every 10 years, as technology develops.

But with development, I would make the transition to other fossil materials available for certain factories, the transition of an oil power plant to gas.

In the case of residential buildings, since the 1990s, the building has been insulated, which would make heating use less energy.

These can also go to version 2.0

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damin21sz
damin21sz
10 de ago. de 2023

Hej, gra jest rewelacyjna. Ja uwielbiam tryb realistyczny i możliwość zaczęcia gry od 1900 roku. Konie i powolny rozwój. Zakup Max 20 pojazdów a reszta już tylko produkcja własną za pomocą fabryki pojazdu. Jednak brakuje mi możliwości spowolnienia upływu czasu. Zanim rozwinę stocznie i lotnictwo ucieka mi masa nowych pojazdów. Czy jest w przyszłości pomysł żeby coś w tym zrobić np zatrzymać uplyw czasu i rozwijać się powoli. Pozdrawiam.

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Dirk Pollmächer
Dirk Pollmächer
09 de ago. de 2023

Thanks for your incredible effort. I started playing the game again after seven months and I am impressed with the progress it made since then. The waste and destruction mechanics add depth to the game. At the same time the game already looks well balanced and quite challanging. It's a lot of fun. Keep going. It is already the best economy building game I know and it is still getting better and better.

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