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Report for the Community #84

Greetings, Comrades of the Soviet Republic and fans of our game! As the seasons change, we all know the struggles of shorter days and longer nights. While nighttime has its own charm, it also comes with challenges, much like in our game.

The darker nights in our simulation have created visibility issues. While realistic, we understand that gameplay should also be enjoyable. That's why we've decided to lighten the nights a bit. This change will especially help YouTubers, making it easier to showcase their in-game experiences.

Today, we’re focusing on Quality of Life improvements. New icons will now show when buildings or constructions are turned off. A red 'X' will appear near the icon, making it clear that the structure is inactive. This will save you from scratching your head, wondering why something isn't working.

We're also introducing a visual cue for items marked for demolition. This red mottled highlight will make it easy to spot what you're about to tear down, reducing the chances of accidental demolitions.

In addition, we’ve added new alerts for waste management. These notifications will help you find issues at container stands and waste dumps much quicker.

For those who use construction offices, you'll be pleased to know we've added an option to disable auto-search before placing the office. This will give you greater control over what gets built and when.

For path planning, we’ve introduced a new tool to help you consolidate fragmented paths into longer, continuous sections. This will be particularly helpful for organizing underground pathway tunnels.

We're not stopping there. We're also looking into improving Construction Office (CO) efficiency. Specifically, we aim to fine-tune how COs allocate workforce to various sites, ensuring a more logical distribution of labour.


We want to extend a special thank you to our CZ/SK community and, in particular, Jan Mitiska. Their role wasn't just to offer suggestions but to serve as curators of ideas, collecting valuable input from various players and presenting them to us in an organized manner. This collective effort has been immensely helpful, and it's a model we would love to see replicated across all our communities. If you have ideas, suggestions, or constructive critiques, don't hesitate to compile them and bring them to our attention. We're always listening, and it's this kind of collaborative spirit that helps us enhance the game for everyone.


That’s all for today’s update. Stay tuned for more improvements and, as always, enjoy your life beyond the game as well.


Thank you for your support,

3Division Team


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49 Comments


Mr Grigliaman
Mr Grigliaman
Oct 22, 2023

Quality of Life improvements are what this beautiful gem needs the most.

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Adam Kopacz
Adam Kopacz
Oct 13, 2023

Dodajcie większe gałęzie przemysłu samochodowego na przykład fabryki opon


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Michał Cichosz
Michał Cichosz
Oct 15, 2023
Replying to

Pisz po angielsku aby reszta osób ze świata mogła lajkować toje posty po to żeby twórcy widzieli, że ludziom się to podoba :)

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fatihoflaz
Oct 09, 2023

I think this is the only game that you can open in the morning and stay on the screen until night. I have never seen such a beautiful game until this age. I really owe it to everyone who contributed to this game to thank each and every one of them. Thank you .😉

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pablogaliza
pablogaliza
Oct 09, 2023

Could you please allow turn sun orientation in the terrain editor?

Sun is always shining from the north in all my real maps, despite of being coutries from the northern hemisphere.

It would be a nice idea to make shining from the south as default, avoiding turning down the map in the game.

Thank you comrades ;)

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Vasil Vasilev
Vasil Vasilev
Oct 06, 2023

could you make it so you can turn on a setting which will make nights darker for those that try to make screenshots and publish them on steam.

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