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Report for the Community #74

Greetings, dear Comrades of the Soviet Republic and all the devotees of our glorious game! We are thrilled to share with you the latest dispatch from the heart of our development team. With the same fervour as our comrades in the factories and fields, we initiated internal testing a week ago. This has equipped us with a treasure trove of valuable insights, allowing us to focus more on refining our game mechanics, rather than simply adding new features.

Our previous reports, bursting with exhilarating updates, have prepared the groundwork for the central theme of this dispatch: the integration of Mods. This may not cause a revolution in the hearts of all, but it's indeed a milestone in our collective journey! We're bringing new buildings and vehicles into our socialist utopia, enriching the landscape of our game.

While we admire the vast array of Mods that grace the Workshop, we're unable to incorporate them all. Some Mods, unfortunately, cannot be added due to licensing issues, as they were purchased by the modders themselves from other creators.

Fear not, comrades! We have already incorporated several Mods into the game and are tirelessly working to add more. We've reached out to the hardworking Mod creators who have consistently produced excellent and original work.

Among these industrious individuals is Comrade Robs074, a name that might ring familiar. His unique Mods for residential and industrial facilities have caught our attention. We are in close collaboration with him, and his tireless work promises to deliver an array of high-quality building variants to our game. Soon, you'll witness new residential areas, schools, kindergartens, and sports facilities, all with the distinct touch of Comrade Robs074.

But the march of progress doesn't stop there! Robs074 is also bringing us variations of industrial buildings, grain silos, aggregate storages, and railway facilities, adding a whole new dimension of variety. Besides these, you can look forward to a small prison, a small Communist HQ, and a small secret police office. His innovative contributions to waste management and maintenance are truly commendable.

Next in line is Comrade SuperPlunger, who has created a remarkable collection of western railroad vehicles. His locomotives and wagons will soon be a part of our game, and we have commissioned additional models from him.

Last but not least, we wish to acknowledge Comrade 4Smiler. His trains are already chugging along in our game, and he is hard at work designing more wagons for us.

That's all we can reveal today about Mod incorporation, comrades. We will continue our collaborative efforts with these and other modders, further enhancing our game with their spectacular creations. If you have ideas or suggestions, the Steam Forum is your platform for voicing them.

As you can see, even without adding new features, we can make significant progress. By integrating high-quality buildings and vehicles, we elevate our game to new heights. We understand the demand for size variations and alternatives, and we strive to cater to all comrades who prefer in-game options over Workshop Mods. The dedicated work of our modders makes this possible, and for that, we are truly grateful.

That concludes our report, comrades. The internal testing continues with the tenacity of a Soviet tractor, as we sift through feedback and make necessary refinements. Your patience is appreciated as we prepare for the next stage and the public release of our update. As always, we will keep you informed in our forthcoming reports. In the meantime, stay safe, enjoy life, and keep the spirit of the game alive!

Thank you for your unwavering support,

3Division Team.

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Greg Parthian
Greg Parthian
May 25, 2023

Fully automated luxury space communism when?


May 23, 2023

Finally, small buildings. Because you definitely don't need a massive ones, especially factories, in the beginning- start small and build regular-sized ones later.


Максим Карпенко
Максим Карпенко
May 21, 2023

було б дуже круто, якби гравець міг редагувати зону міста (а не були випадкові точки на карті, коли в одному місті їх фактично три, п'ять чи більше). Щоб можна було потім бачиту реальну статистику по ВСЬОМУ поселенню. А не тільки там, де зараз випадково додастся точка на рандомну територію, або статистика країни


Даниил Ткачевский
Даниил Ткачевский
May 20, 2023

Можно было бы добавить немного больше транспорта из социалистических стран


Raymond Zeng
Raymond Zeng
May 16, 2023

Adding bikes as a vehicle type that can use roads and footpaths would be good. It'll be similar to cars were parking is required (can store more bikes than cars in a given area) and also being able to manufacture and sell bikes. Other types of bikes can be added to carry cargo and other materials.

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